UPDATE FIXES VERIZON IPHONE 5 DATA GLITCH; CUSTOMERS WON'T BE CHARGED FOR OVERAGES
Verizon iPhone 5 customers may have noticed an issue wherein their phones gobbled up extra cellular data when they were theoretically connected to Wi-Fi networks. Those customers now have two bits of good news: There’s a special software update that fixes the problem, and they won’t be responsible for unexpected charges related to unintended network overages related to the issue that spurred the carrier update in the first place.
10 HOT IT SKILLS FOR 2013
The number of companies planning to hire tech professionals continues to grow, with 33% of the 334 IT executives who responded to Computerworld's 2013 Forecast survey saying they plan to increase head count in the next 12 months..
APPLE WARNS ICLOUD USERS OF LOOMING STORAGE LOSS
Apple on Monday began reminding some iCloud users that they will soon lose the 20GB of free storage they'd received when they migrated from MobileMe.
Nook Video set for fall premier
Barnes and Noble Tuesday announced that Nook Video will premiere this fall in the U.S. and UK. The service will offer access to movies and TV shows for streaming and download.
Eight simple steps to make the upgrade to iPhone 5 easier
A little planning can save time - and voice messages - when you upgrade to the new iPhone 5
Saturday, November 3, 2012
Can a refreshed Google Wallet finally take off?
Monday, October 22, 2012
iPhone users sue Apple for locking them into AT&T
Saturday, October 20, 2012
iPhone 5 sliding button problem, and a workaround
Source: networkworld.com
Friday, October 19, 2012
iPhone hacker 'Comex' let go from work with Apple
Comex said he forgot to reply to an email from the company, but revealed few other details
The famed iPhone hacker "Comex," who engineered ways to hack Apple's mobile operating system, is no longer doing work for the company, according to Twitter postings.
"So...no point in delaying. As of last week, after about a year, I'm no longer associated with Apple," wrote Comex, who has more than 196,000 followers.
He wrote the reason is that he failed to respond to an email from the company. It's rare but not unprecedented for someone who has a hacked a company's software to end up working there. Comex couldn't be immediately reached for comment.
Later on Thursday he tweeted: "Now I feel like a big damn drama queen."
Comex is widely respected in the iPhone hacker realm for his work with the JailbreakMe applications, which exploited Apple's software to allow the installation of programs not vetted by the company in its App Store, a modification known as "jailbreaking." Apple doesn't like the practice, although it is legal in the U.S. under an exception to the Digital Millennium Copyright Act.
In July 2011, Comex and his team released JailbreakMe 3.0, which used a pair of vulnerabilities to install unauthorized software on iOS versions 4.3.3 and prior. It worked with the first and second versions of the iPad and the iPhone.
Comex also delivered in July 2010 with JailbreakMe 2.0, which also used two vulnerabilities to exploit iOS. Apple patched the problems shortly after JailbreakMe 2.0 was released.
Elite iOS hackers are still at work to develop a jailbreak for iOS 6, Apple's latest version which was released last month. A "tethered" jailbreak exists, but an iOS 6 device must be connected to a computer when the attack occurs.
The more graceful way is to engineer an untethered jailbreak. iPhone hackerssaid at the Hack in the Box security conference last week that Apple has improved the security of iOS making it more difficult, but not impossible, to eventually perform an untethered jailbreak.
Thursday, October 18, 2012
How it works: The technology of touch screens
From single-touch to multitouch and why all displays are not equal.
Here's a question: What is a technology that you can't see, but is essential to smartphones, tablets and other mobile devices -- and is estimated to generate $16 billion in revenues this year (according to DisplaySearch)? The answer is multitouch touch screens -- which have sparked the explosive growth of the mobile device market.
It was not so long ago that we would tap away on a PalmPilot with a tiny stylus, or exercise our thumbs on a BlackBerry micro-keyboard. Then, in January 2007, along came the Apple iPhone, and everything changed. Suddenly, people were wiping their fingers across screens, pinching images and performing other maneuvers that had not previously been part of thesmartphone interface.
Now we not only take touch input for granted, we expect to be able to use multitouch (using more than one finger on the screen at a time) and gestures as well. What made this touch screen revolution possible, and where is it likely to take us?
Many paths to touch
To begin with, not all touch is created equal. There are many different touch technologies available to design engineers.
According to touch industry expert Geoff Walker of Walker Mobile, there are 18 distinctly different touch technologies available. Some rely on visible or infrared light; some use sound waves and some use force sensors. They all have individual combinations of advantages and disadvantages, including size, accuracy, reliability, durability, number of touches sensed and -- of course -- cost.
As it turns out, two of these technologies dominate the market for transparent touch technology applied to display screens in mobile devices. And the two approaches have very distinct differences. One requires moving parts, while the other is solid state. One relies on electrical resistance to sense touches, while the other relies on electrical capacitance. One is analog and the other is digital. (Analog approaches measure a change in the value of a signal, such as the voltage, while digital technologies rely on the binary choice between the presence and absence of a signal.) Their respective advantages and disadvantages present clearly different experiences to end users.
Resistive touch
The traditional touch screen technology is analog resistive. Electrical resistance refers to how easily electricity can pass through a material. These panels work by detecting how much the resistance to current changes when a point is touched.
The glass and plastic film are each covered with a grid of electrical conductors. These can be fine metal wires, but more often they are made of a thin film of transparent conductor material. In most cases, this material is indium tin oxide (ITO). The electrodes on the two layers run at right angles to each other: parallel conductors run in one direction on the glass sheet and at right angles to those on the plastic film.
When you press down on the touch screen, contact is made between the grid on the glass and the grid on the film. The voltage of the circuit is measured, and the X and Y coordinates of the touch position is calculated based on the amount of resistance at the point of contact.
This analog voltage is processed by analog-to-digital converters (ADC) to create a digital signal that the device's controller can use as an input signal from the user.
Monday, October 15, 2012
Consumers dismiss Apple Maps uproar, plan to buy iPhone 5 in record numbers
ChangeWave poll points to continued strong sales, says Maps and Lightning issues barely 'bumps in the road'
The brouhaha over Apple replacing Google Maps in iOS 6 with its own mapping and navigation technology has not changed customers' minds about the iPhone 5, according to a ChangeWave Research survey.
ChangeWave, which polled more than 4,200 consumers in the U.S. and Canada, reported last week that only 10% of those with an iOS 6-powered iPhone said they had experienced a problem with Apple Maps, with the largest chunk of those -- 6% -- acknowledging the issue was "not much of a problem."
Nine out of 10 said they had not experienced any problem.
And while others -- analysts and public relations specialists -- had ranked the Apple Maps issue as a PR mess equal to or even greater than the one in 2010 over "Antennagate," consumers did not.
wo years ago, when ChangeWave polled on Antennagate -- the name Apple's former CEO Steve Jobs gave the uproar when iPhone 4 owners reported that signal strength plummeted and calls were interrupted if they touched the newly-redesigned smartphone in certain ways -- 35% of those surveyed then said the antenna issue was a problem.
In a research note, Paul Carton, director of research at ChangeWave, called the Maps snags "of marginal concern" to iPhone 5 and iOS 6 users.
ChangeWave's data backed that up: When consumers who said they were unlikely to buy an iPhone 5 were asked to provide a reason, none cited the Maps issue.
The other at-launch change that rattled users was Apple's switch to the smaller "Lightning" charging and data port on the iPhone 5, which upset customers who would need to buy adapters to connect their new smartphones to older docking and sound systems.
Many more consumers reported having problems with that move than Apple Maps: Of those who said they were likely to buy an iPhone 5, 68% said the Lightning port was a problem, with a whopping 31% asserting it was "somewhat of a problem," another 31% saying it was "not much of a problem," and 6% calling it a "very big problem."
Only 26% said it was "no problem at all."
Even so, Carton said the two issues "hardly rank as bumps in the road."
Overall, consumers were more likely to purchase the iPhone 5, said Carton, than last year's iPhone 4S at the same time in its release trajectory.
Almost one in five polled -- 19% -- said they were "very likely" to buy an iPhone 5 for themselves or for another person in the next 90 days, while 13% said they were "somewhat likely" to do so, for a combined plan-to-purchase of 32%.
That was significantly higher than the 21.5% who answered the same way in 2011 when asked about the iPhone 4S. The "very likely" difference was even greater: 19% for the iPhone 5 compared to 10% for the iPhone 4S, or nearly double.
The iPhone 5 continues to be in short supply, with shipping delays in the U.S. still at the three-to-four-week range, according to Apple's e-store. That range hasn't budged since shortly after Apple started selling the iPhone 5 on Sept. 21.
While some contend that the problem is greater-than-expected demand and others argue that Apple's production has not kept pace, the iPhone 5's current shipping delay is at least double that of the iPhone 4S at the same point in its timeline.
About three weeks after the iPhone 4S's debut, Apple was telling customers at its online store that orders would ship in one to two weeks.
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| Survey shows consumers are much less concerned about Apple Maps kerfuffle than 2010's 'Antennagate.' (Image: ChangeWave Research.) |
Sunday, October 7, 2012
Reports: Foxconn denies workers went on strike
The company said iPhone 5 production wasn't interrupted, according to media reports
Electronics manufacturer Foxconn maintains that workers making iPhones at a Chinese factory did not strike on Friday and that production wasn't affected, according to published reports.
Foxconn's statement contradicts a labor rights group, which said that between 3,000 and 4,000 workers at Foxconn's Zhengzhou factory went on strike on Friday afternoon. According to China Labor Watch, based in New York, the workers' actions brought some iPhone production lines to a halt.
However, Foxconn on Saturday said that no such thing happened, and that instead there were two "isolated" disputes between workers and supervisors earlier in the week that didn't affect production, according to reports.
In an update to its Friday statement, China Labor Watch reiterated that the workers in question did go on strike, but that they returned to work on Saturday. The group said that China celebrates a national holiday between October 1 and October 8, and that Foxconn required that workers in the Zhengzhou factory work during this period to meet iPhone 5 production goals, but that workers from the quality control line walked off the job on Friday.
On Friday, China Labor Watch had said that the workers were also angry over stricter quality control requirements for the manufacturing of the iPhone 5.
A plant worker told IDG News Service on Friday that heightened quality controls are resulting in an increased number of intercepted products, leading to missed volume targets and increased workplace tension.
"As a result, there was conflict and they beat our people," said the worker, who declined to give her name but said she works in the "quality department."
She claimed workers at the plant were beaten twice last week for similar reasons. "Our long-suppressed anger erupted and we went on strike," she said, communicating via Tencent Weibo, a Chinese Twitter-like service.
Her account is consistent with China Labor Watch's report that a fight broke out between workers and quality-control inspectors on Friday, resulting in some injuries and hospitalizations.
Tuesday, October 2, 2012
Rumor: Microsoft's building its own Windows 8 smartphone
Called Microsoft Surface, it's due out next year, stories say
Samsung Galaxy S III display outdoes iPhone 5's, teardown reveals
HS iSuppli analyst says differences likely not enough to affect buying decisions.
Samsung Galaxy S III's display is thinner and has a greater range of colors than that of the Apple iPhone 5, an IHS iSuppli teardown analysis revealed Tuesday.
But IHS iSuppli analyst Vinita Jakhanwal noted that the differences between the displys are fairly subtle and likely don't matter to users.
Jakhanwal said Apple chooses features in products like the iPhone 5 that are designed to yield profits and "deliver a superior customer experience, rather than to provide technology for technology's sake."
The iSuppli teardown revealed that the iPhone 5 display has a 1.5 mm thickness, while the Galaxy S III is only 1.1 mm. Also, the iPhone 5 displays 72% of the colors in the NTSC (National Television System Committee) standard, while the Galaxy S III reaches 100% of those colors.
Overall, the iPhone 5 is 1 millimeter thinner than the Galaxy S III, which IHS said was most likely due to a fatter Galaxy S III battery.
Apple used in-cell technology in the iPhone 5 LCD display.
The in-cell technology eliminates the standalone touch panel layers used in the iPhone 4S, making the iPhone 5 18% thinner than its predecessor.
The in-cell technology's elimination of the separate touch overlay layer allows more light to emit from the display without added refraction and glare from added touch layers, IHS said. As a result the iPhone 5's display provides a "more vibrant and crisper image with improved color saturation than the iPhone 4S."
"The lower color gamut measurement (72% of the NTSC standard compared to the Galaxy S III's fully meeting the standard) may not necessarily make the iPhone 5 display look worse than the Galaxy S III," IHS noted.
The iPhone 5 provides more accurate and realistic colors and contrasts as a result of better calibration, higher brightness and superior power efficiency of the display, it said.
Jakhanwal noted that some reviewers of the Galaxy S III have found that its colors look "oversaturated and unrealistic."
IHS said that the Galaxy S III uses an active-matrix organize light emitting diode (AMOLED) display in contrast to the low temperature polysilicon (LTPS) liquid crystal display (LCD) of the iPhone 5.
AMOLEDs don't use a backlight and potentially have better power efficiency than LCDs, IHS said.
Still IHS said a smartphone's battery life is dependent on many factors other than the display's power consumption, and didn't draw any conclusions about power consumption in either of the smartphone displays studied.
Monday, October 1, 2012
Update fixes Verizon iPhone 5 data glitch; customers won't be charged for overages
To install the update, launch Settings, tap on General, and then choose About. Wait for an alert box like the one pictured at right to appear, and then follow its instructions: First, tap OK; then hold down the Sleep/Wake button and slide to power off when prompted. Finally, after your iPhone turns off completely, power it back up again.Tuesday, September 25, 2012
Upgrading to the iPhone 5? Eight Simple Steps to Make the Upgrade Easier
A little planning can save time - and voice messages - when you upgrade to the new iPhone 5
- Copy any voice messages that you want to save to your computer. I know for sure that neither Verizon nor AT&T has the capability to transfer the saved messages to your new phone - at least that's what they told me - so if it matters, do it yourself. You can really do this any time - even after you upgrade because the voice messages should still be on your old phone. But, if, like me, these are voices that you won't ever be able to get back, you might not want to take the chance that they might not be there after you upgrade. Transferring the messages is pretty easy with a simple cable that you probably already have and some free software called Audacity. The complete instructions are available in a short video on CNET.
- Back up your old phone to iTunes. This happens automatically when you sync your phone to your computer. I do this pretty regularly, but my kids don't. You can upgrade without doing this, but if you sync the new phone from a backup (either on your computer or in the cloud), virtually everything about your old phone will be preserved, including your settings, all your apps, and even your camera roll - so it's totally worth it even if you've never done it before.
- While you are backing up your old phone, gather up all the user IDs and passwords for all the sites you access on your iPhone - Twitter, Facebook, Foursquare, Groupon, Starbucks, etc. You will need to sign on to all of your apps again once you activate your new phone so you will need to know your user IDs and passwords. I use the CardStar app to store all my loyalty cards. All of the loyalty card information transferred flawlessly so that's one set of information you won't have to worry about.
- Follow the instructions provided by your carrier to transfer your phone number. My carrier is AT&T. Since the SIM card for the iPhone 5 is much smaller than the SIM card for the iPhone 4, I didn't need to try to transfer the SIM card; I just had to make a phone call to AT&T to activate the phone service on my new iPhone.
- Once you are active with your carrier, you then have to activate your phone with Apple by following the prompts on the phone. This is where you will get a prompt asking if you want to restore from a backup.
- When the restore process is completed, you may want to move some apps around to take advantage of the extra row you get on each screen in the new iPhone. I had a few glitches trying to move a few apps around and getting my phone to re-sync because iTunes kept freezing during the sync process. If this happens, the trick is to close all open applications and try again. To do this, double click on the home button until you see the row of open apps displayed. Click and hold on any of the app icons until the red minus sign appears and then close each open app. Once I closed the open apps, the sync process flew by without fail each time. I had been having freezing problems ever since the last iOS update and this trick has now made syncing to my computer a breeze for both my iPad and my iPhone.
- Most of my apps transferred perfectly. The one exception was Navigon, which gave me an error in the Map Manager section. After trying multiple times to access the Map Manager, I was able to solve the problem by deleting Navigon from my phone and restoring the app from iTunes. Once I did that, I had to re-download all the maps that I had on my old phone, but that didn't take too long.
- Once you have the phone working and the apps organized, you will need the list of user IDs and passwords that you gathered earlier because you will need to open each of the apps that require authentication and re-enter your user ID and password. This process took me a while so if you use a lot of apps that require a user ID and password, make sure you allocate some time for this task. I was surprised at how many apps have become integrated into my daily life so spending some time re-authenticating was well worth it.
Monday, January 10, 2011
AT&T exec says CDMA iPhone users won't like 'life in the slow lane'
Verizon is widely expected tomorrow to announce it will be the second U.S. carrier to offer the iPhone, and the first to do on a CDMA network.
GET THE SCOOP: Will a Verizon iPhone be announced next Tuesday?
AT&T Executive Vice President Larry Solomon today reacted to a Wall Street Journal story which reported that Verizon is confident enough of its beefed up network to offer iPhone subscribers unlimited data plans for $30 a month. AT&T currently charges them $25 a month, with a data limit of 2 Gigabytes.
Solomon sent out the following statement, according to Business Insider: "The iPhone is built for speed, but that's not what you get with a CDMA phone. I'm not sure iPhone users are ready for life in the slow lane." Solomon noted that AT&T's GSM network is faster than Verizon's CDMA network.
That's already sparking a wave of commentary.
"Theoretically, Solomon is correct, as AT&T's 3G network offers higher peak speeds than Verizon's," writes MobileBeat's Devindra Hardawar.
"But that doesn't mean much when you can't get a network connection at all — something the 140,000-plus attendees of the Consumer Electronics Show saw last week, and something that residents of big cities like New York and San Francisco deal with every day."
AT&T has been the exclusive U.S. carrier for iPhone since the wildly popular handset was released in mid-2007. But the carrier has been plagued with complaints about missing or dropped or slow connections and poor customer service almost from the start. The company has said it under-estimated the data traffic impact of iPhone users, and has spent a lot of money to bolster its cellular infrastructure.
Late last week, in what was widely interpreted as a pre-emptive move, AT&T announced it was cutting the price of the iPhone 3Gs in half, to $49 from $99.
The big question, assuming Verizon Wireless does indeed announce a CDMA iPhone, is how many units it will sell. Several analysts have forecast that Verizon, with a current subscriber base of about 93 million, will sell 9 million to 12 million iPhones in the first 12 months. The Wall Street Journal reported that AT&T sold 11.1 million iPhones in the first nine months of 2010, and one analyst estimates the 2010 total will be about 14.5 million.
Friday, April 16, 2010
Adobe vs. Apple is going to get uglier
Usually I write about security here, but Apple's iron-bound determination to keep Adobe Flash out of any iWhatever device is about to blow up in Apple's face. Sources close to Adobe tell me that Adobe will be suing Apple within a few weeks.
It was bad enough when Apple said, in effect, that Adobe Flash wasn't good enough to be allowed on the iPad. But the final straw was when Apple changed its iPhone SDK (software development kit) license so that developers may not submit programs to Apple that use cross-platform compilers.
Officially, Adobe's not talking about such actions, but there's no question that Adobe is ticked off big time at Apple. I mean how often in print does one company representative say about a former partner, "Go screw yourself Apple," as Lee Brimelow, an Adobe platform evangelist, did on his personal Web site, The Flash Blog. While Adobe had him retract some of his words, and the blog now has a big disclaimer, "[Adobe would like me to make it clear that the opinions below are not the official views of the company and are entirely my own.]" we can be sure that within Adobe's offices far stronger words were used to describe Apple's attitude towards Flash.
For now, Adobe spokesperson Wiebke Lips maintains that "We are aware of the new SDK language and are looking into it. We continue to develop our Packager for iPhone OS technology, which we plan to debut in Flash CS5." Flash CS5, which is part of Adobe Creative Suite 5, arrived on April 12th, but, at this point, it can't be used to create i-device applications.
Indeed, the net effect of Apple's licensing change, according to John Gruber of Daring Fireball, is to make it impossible to use cross-compilers, such as the Flash-to-iPhone compiler in Adobe's upcoming Flash Professional CS5 release. This also bans apps compiled using MonoTouch -- a tool that compiles C# and .NET apps to the iPhone." In other words, Adobe, Microsoft, not only can you not have Adobe Flash or Microsoft Silverlight running natively on an iPod Touch, iPhone, or iPad, you can also forget about creating an iWhatever program that can get around that requirement.
Adobe, the king of Internet video with 95% Web browser market penetration, is not one bit happy about being locked out of Apple's lucrative mobile device market. Novell's MonoTouch group is "reaching out to Apple for clarification on their intention, and believe there is plenty of room for course-correction prior to the final release of the 4.0 SDK." Adobe, which doesn't want to let go of its hold on Internet-based video, isn't anything like as optimistic.
So, unless things change drastically between Apple and Adobe in the next few weeks, from what I'm hearing you can expect to see Adobe taking Apple to court over the issue. It's not going to be pretty.
source : ITworld.com






